Friday, September 7, 2007
First Friday Drinking Game
Welcome to another installment of the fabulous First Friday Drinking Game. This month, we'll be raising our glasses to the fine games in the Metroid franchise in celebration of Metroid Prime: Corruption's release last week. While it is well known that I am a fanatic of the series, there are still plenty of things I feel the need to have a drink to. So, let's get on with the rules!
1 drink every time a monster is just below/above normal cannon fire
1 drink every time Ridley comes back from the dead
2 drinks if Ridley's a robot
1 drink for every infuriating speed block puzzle (Note: 1 drink may improve concentration, but be wary of multiple puzzles--blurry vision does not help with timing)
2 drinks for every wall jump puzzle (I'm looking at you, Super Metroid)
1 drink for every daring timed escape out of anything that's about to explode, be it ship or planet
1 drink for every arm cannon switch that takes a little too long
2 drinks whenever hunter Gandrayda refers to Samus as "Sammie" (okay, so it is pretty funny, but still drink-worthy)
Finish your drink at the end of a Metroid game if Samus's outfit under her suit has random peep windows/weird cutouts have no reason to exist on something she wears under her suit during missions
Warning: Excessive drinking during gameplay may result in a reduction of cannon accuracy and a dramatic increase in metroid head-munching. Play with caution!
Think I forgot something? Suggest a rule in the comments section!
What drinking games do YOU want to play every month? If there is any genre or specific game you want featured in FFDG, drop me a line at PlasmaRit at gmail dot com.
Labels: First Friday Drinking Game, FPS, Metroid, PlasmaRit, Platforming