Girl in the Machine
Wednesday, June 11, 2008
Alice Elliot's Divinity

The Messiah of Shadow Hearts

Out of all of the soft-spoken, kind heroines in role playing games, Alice Elliot may be my favorite. She supports Yuri in the first Shadow Hearts game, and she holds within her the powers of light that maniacs like Albert Simon need to dominate the world.

Messianic women aren't terribly unique in the role playing genre, but let's take a look at Alice's credibility.

To start with basic information from the storyline, we know from the beginning that Alice is the daughter of Father Morris Elliot. She began hearing otherworldly voices at a young age, and so she assisted her father with exorcisms. She has a natural connection to the spiritual world shared only by the powerful Koudelka herself. It is this kind of power, different from the dark-elemental mysticism tied to Koudelka, that makes Alice so valuable to Albert Simon.

In one of the game's most pivotal scenes, Alice enters the graveyard (the dark place in Yuri's mind from which his fusions originate) and sacrifices herself to the spirit Atman in order to protect his life. If we follow the canonical "sad ending" that leads to Shadow Hearts: Covenant, we know that she will fight Atman alone and lose to it; this act of martyrdom leads to rapid deterioration of her health and her death at the end of the game in order to save Yuri.

Her character's element is light, and she uses primarily healing class magic during battle. Her two attack spells, Blessed Light and Advent, are the only offensive light spells available outside of Yuri's fusions.

Her weapons are holy books. She begins the game with a small Bible, progressing trough other texts like the Tome of the Shooting Stars, the Tome of the Sun, and the Holy Book of Flesh. Her best armor is the Gold Thread Coat, "a long robe filled with the memories of martyrs past. The wearer feels as if she is wrapped in a warm light."

In addition, the game's cinema scenes often show her face cast in light. Back in the early days of the PS2, I know for some gamers it's tough to see past the now-deficient graphics, but the cinematic elements are there, and they carry over into Shadow Hearts: Covenant.

I don't know what it is about Alice that makes her stand out in my mind as such a successful divine heroine. Characters like Yuna and Colette sicken me with their blind devotion to their tasks, so I appreciate seeing how Alice is rounded out by her experiences from her beginnings fleeing Simon, struggling to save Yuri, and resolutely standing against her foes. I think it may be the single-minded determination of other characters like Yuna and Colette that make them so frustrating for me. To call them dynamic characters is to misuse the term.

I also find myself wondering when and where we see male characters that act in this way--not just the so-called knights in shining armor who come to save the day and rescue the girl, but quiet men who make a stand and are willing to lay their life down to protect others without turning into annoying bad asses. Can anyone think of someone?

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 Posted by Anonymous
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Monday, June 9, 2008
Character Spotlight: Mitsuru Kirijo

Summer 2007 brought the North American release of Shin Megami Tensei: Persona 3, much to my Megaten fangirly delight. I had never played any of the Persona series before, so while I was eager to dive into an experience completely different from Nocturne or Digital Devil Saga, I was a tad apprehensive about the game's anime-heavy art and story. Like many people, I equate most anime with teeth-grinding cliches and predictable plotlines, but, aside from a few missteps, Persona 3 really impressed me. A character that specifically caught my eye was Mitsuru Kirijo.

In this world of demon-battling high school kids who shoot themselves in the head to summon monsters, Mitsuru is the leader of SEES, a special team dedicated to banishing the nefarious Shadows from Japan. She's tough, smart, and serious to a fault. She's so efficient and intelligent that she finds time to be president of student council, practice her fencing, and maintain her rank as valedictorian alongside her many SEES duties. I kind of fell in love with her during the course of the game.

Not only is it awesome to see a female character so independent and smart, it's also refreshing to see that she has great relationships with everyone. The Tough Girl character is often painted as a ballbuster or a bitch, but such is not the case here. Mitsuru's fellow students and SEES members all admire her, and even an NPC at the high school continuously confesses her undying love for our red-haired swordswoman throughout the game.

Tough Girls in many fictive media also find themselves being stripped of their strong exteriors, usually in a sexist attempt to put them in their place or make them dependent on stronger male characters. Mitsuru does not fall victim to this trope. Without spoiling too much (I want you to go out and play this wonderful game right now!), I'll just say that Mitsuru suffers a deep personal crisis that leaves her showing real weakness and insecurity. She even withdraws from the game for a couple weeks as she tries to make sense of it all. However, it's Yukari -- an often brash, outspoken character who doesn't always get along with Mitsuru -- who guides her back and convinces her to be strong again. Needless to say, I was flabbergasted to see a pair of women in a video game help each other through a tough situation . . . just because! No underlying motive or anything! No secret jealousies or bitchy competition! Flabbergasted.

Truly, the most interesting part of Persona 3 is the sheer number of female characters. Out of all the playable characters, half of them are women (and one of the "guys" is a dog). As you've seen in Calabar's posts on the game, the protagonist can end up in a relationship with three of the female characters in your party, but it's important to note that only a relationship with Yukari is ever even hinted at by the main plot. Mitsuru's Social Link is just a sidequest. While there's nothing inherently wrong with a tough female character finding love, it's a huge cliche for such a character to become dependent or seem "accessible" to male characters, while there is no such equivalent for men of the same caliber.

I was pleasantly surprised by a majority of the female characters (and male characters, to boot) of Persona 3. Doubtless, I'll write more about this game in the future, so I highly recommend you go pick up a copy of P3: FES right now and indulge in probably the best JRPG to come out since Final Fantasy XII.

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 Posted by BomberGirl
 11:32 AM + Link to this post
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Monday, March 31, 2008
The Flower Girl

Playing Crisis Core has got me all nostalgic for 1997's Final Fantasy VII (but then, any story-butchering pre/sequel tends to do that to me). It always tickles me pink to see my favorite characters in action again, and I couldn't help but pick up the old classic just to see how it's aged. I was pleasantly surprised, poor translation and all, and glad to see that one of my favorite characters, Aeris Gainsborough, is still as great as ever.

It's true that Aeris has a huge fan following. Hundreds of gamers in Japan even sent a petition to SquareSoft asking for the ability to revive her after her iconic death. There are plenty of reasons to like her, but I want to concentrate on what makes her such a strong female character. Stereotypes and stock characters run amok in role-playing games, especially of the female persuasion, and it's good to see a leading lady that passes muster.

I'll start with the basics. While FFVII doesn't have a job system per se, Aeris is clearly the party's standard white mage, complete with staff and restorative Limit Break. While the conventional female character locked into the healer role tends to annoy me, this works in context. Aeris is balanced out by not one but two other women, neither of whom are magic users (Tifa as a monk and Yuffie as a thief). This is rarely seen in other Final Fantasy games wherein white mages like Rosa, Garnet, and Yuna also have magic-using female compatriots. More importantly, her "job" as a white mage works in tune with the plot. To rescue the Planet from Meteor, she uses the White Materia to cast Holy, a well-known high level spell in white magic.

A character's appearance plays an important role, as always, and it's great to see Aeris is not afflicted by a cheesecakey design (something that's admittedly relegated to black mage women like Lulu or Fran). I've always liked her Dress And Hiking Boots combo, showing a measure of function over form. Personality-wise, she's flirty and somewhat childish, but it works because she's not limited solely to these traits. Her relationship with her adoptive mother is poignant, adding to a display of genuine maturity that runs through her character.

In much of fictive media, the death of a female character is typically used as a simple plot device. The brave protagonist falls in love with Stock Woman A, she's killed off by the merciless villain, and the brave protagonist is spurred on by his love's death to ultimately defeat the merciless villain. Aeris's death works quite differently. While she can be seen as a love interest for Cloud, her flirtations never seem serious, and her death comes so early in the game that there's little time for a romantic relationship to form. She leaves the party and goes to the Forgotten City by her own choice, even though it would have been easy for the game designers to have her kidnapped in some way. She doesn't sacrifice herself for Cloud, and her death is so sudden that it doesn't feel forced or played-out (and, thankfully, the violence done to her is not sexualized in the least). She's still vital to the plot thereafter, and saves the Planet in the end. Arguably, she can be seen as a driving force for Cloud to destroy Jenova, but her purpose extends beyond this, and Cloud himself has a lot more to fight for.

I'll always be partial to games I played when I was younger, and it pleases me to say that Final Fantasy VII is still an enjoyable game eleven years later. Aeris is a wonderful example of those rare "strong female characters" you've heard so much about. She shows that, when done right, a character can be girly and swathed in tons of pink and still be a great representative of feminism in games.

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 Posted by BomberGirl
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Monday, March 3, 2008
I Left my Heart in Nova Prospekt.

Warning! Half-Life series spoilers follow.


I think we can all agree that 2004's Half-Life 2 came as a huge surprise to fans of the original game. Valve Software took us from the isolated, alien-infested corridors of Black Mesa to a full-blown apocalyptic Dystopia rife with new locales, vehicle portions, a very prominent physics engine, and scores of NPCs both old and new. Alyx Vance is one of the newcomers to the series, joining Gordon as part of the rebel forces that oppose Earth's new rulers, the Combine. She was just a child during the events at Black Mesa in the first game, and grew up under the Combine's reign. As players battle through armies of manhacks and headcrab zombies, Alyx is often along for the ride.

Alyx is the daughter of Dr. Eli Vance, who briefly appears at Black Mesa in the original Half-Life. She's a proficient hacker, adept with both machines and firearms, and wields a unique automatic pistol when fighting alongside Gordon. Her "pet" robot, Dog, also helps out with a lot of the heavy lifting. Awesomely enough, and something that's definitely not seen often in games, she's not only a woman of color but of mixed race as well: Dr. Vance is black, and his late wife was East Asian.

I adore Alyx Vance. She's another rare (but appreciated) example of an awesome female character. Her presence is neither forced nor stereotypical: she plays a major role in the plot, has a scientific mind, and doesn't fall into the pitfall of being of The Girl. She actually has a fleshed-out, fully-realized personality, with a sense of humor and everything! Seriously, though, she often provides a "voice" (both literal and figurative) to play off of Gordon's trademark silence, and she's also a source of comic relief to complement the tension of the plot. Though she sometimes finds herself in a pickle and needs a hand, she also rescues Gordon more than once, making her more capable companion than damsel in distress.

Alyx also has a great relationship with her father. Having well-written, fully-realized characters in a video game is a rarity, and both women and minorities are often underrepresented and stereotyped in an unfortunately typical fashion. However, such is not the case here. Alyx resembles an actual, you know, person, with emotions and relationships and stuff. Her interactions with her father are natural and sweet, making it even more heartbreaking when she witnesses his death at the end of Episode Two. And though she is the series's Love Interest, her connection with Gordon isn't shoehorned or condescending in a "Hey, she's a chick and he's a dude, they totally hook up at the end" sort of way. She even interacts with another woman, the perfidious Dr. Judith Mossman, who betrays the rebel forces in favor of the Combine. However, when Mossman has a change of heart and aids humanity once again, the two reconcile. It's not much, but it definitely passes the Bechdel Test, and with the state of games today that's good enough for me.

I'm as eager as anyone to see what becomes of Alyx in the concluding Episode Three. Both the prescient Vortigaunts and the G-man insinuate that Alyx and Gordon are somehow fundamentally linked, and I'm waiting for Episode Three to blow us all out of the water. Perhaps there will be a Half-Life 3 at some point, but I have a feeling that this final episode will be the last we see Alyx in such a significant role, and I can't wait for Valve Software to wow me at least one more time.

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 Posted by BomberGirl
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Friday, January 18, 2008
There's Something About Krystal


There's something about Krystal that bugs me. I know, I'm in the minority here, but she never sat quite right with me. I guess the sudden disappearance of Katt Monroe after Star Fox 64 didn't help much, but I was unhappy with this less-than-stellar substitute. Thousands of questionable pictures featuring the sexy blue fox were circulating all over the internet, doing little to improve my opinion. Well aware that I was more than a little prejudiced, I decided to give her a chance as the Star Fox series grew over the years.

Where did she come from, you might be asking? Krystal started out as one of two main characters in Dinosaur Planet, a Nintendo 64 game Rare was developing in 2002. However, with the upcoming release of the Gamecube and few opening titles to release at the time, Nintendo made a deal with Rare to transform the 3D action adventure game into Star Fox Adventures. The game received a full makeover to help make it relevant to the rest of the Star Fox series; as a result, Krystal went from a 16-year-old adventuring cat to a 19-year-old blue fox demoted to the role of damsel in distress. Sure, you play as her for about the first five minutes of the game, but after her capture (and even after her release), Fox takes over.

Unfortunately, Krystal's role in SFA was not a very good first impression for me. Rare missed a great opportunity for using her and Fox together in the game, but I guess Tricky was already taking that role. Although I had misgivings about her, that didn't stop Krystal from gaining an undeniably huge fanbase, furry or otherwise.


Star Fox Assault for the Gamecube saw Krystal go from ineffective damsel to a full-fledged member of the Star Fox team. While she remained The Girl of not only the team but also the entire game (aside from the Aparoid Queen I guess, but she doesn't count), I was grateful to see that she wasn't slathered in pink. I do however call shenanigans on the constant hip-popping and coy body language she displayed in every single dialogue scene she was in (and I don't think the destruction of Corneria is a good time for that kind of thing). Nevertheless, it was great seeing her in a more active role than she was in SF Assault.

Although, it would be naive to say that Nintendo wasn't pushing Krystal as a sexy pinup girl during the time of SF Assault's release. There are several official images out there (including the title image above) that are less than innocent. Sexing up Krystal may have sold more games, but it wasn't doing much for the image of female characters in the video game industry.

Star Fox Command is where Krystal really shines. The text-heavy story and multiple endings give her character an opportunity to be explored. The game focuses primarily on her and Fox's rather unstable relationship, which can be either mended or not depending on the path you choose. The story begins when Fox forces Krystal off the team for fear of her safety, effectively ending their relationship. With good reason, Krystal is hurt and angered by Fox's actions, and she ends up joining the Star Wolf team.

What I love about her role in this game is that the story reveals her flaws. Krystal is not just a 2D psychic piece of arm candy for Fox--she's stubborn. She gets mad when she's hurt. She makes bad decisions, but can also fix them. Krystal appears constantly in the game and even becomes the main character for some endings. Although, I probably could've lived without the Kursed ending; not only is the name cheesey (although she doesn't change her name in the Japanese version), her Jaded Space-Roamer outfit is a little too sexified to take seriously.

SFC really did change my mind for the better. Sure, I'm still not a huge fan, but I was happy to see Krystal as a more fleshed-out, three-dimensional character rather than a cardboard poster girl for the Star Fox team.

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 Posted by PlasmaRit
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Monday, January 14, 2008
A Kingdom Ruled by Strength

(SMT: Nocturne plot spoilers to follow!)

Shin Megami Tensei: Nocturne is an RPG for the Playstation 2 wherein the world ends as soon as the game begins. The Conception is occurring, a hellish and barren transformation of the world in preparation for the birth of a new one. Demons rule and war in the transforming planet, and merely a handful of humanity's survivors remain. However, there is a catch.

The Reason. The new world can only be fashioned according to the vision, or Reason, of a human subject. In a bid for survival, the humans develop their own Reasons and compete with one another to become the creator of the new world.

Chiaki Hayasaka is one of these combatants. She's a cold, somber high school student raised in the upper crust of society. Following the Conception, she awakens all alone in the demon-occupied cities, and the change is more than jarring. Global apocalypse aside, she is now, as a human, the lowest of the low. Her weakness next to the might of the ruling demons is torturously palpable, and she finds strength only in forming her Reason.

Yosuga: survival of the fittest, elitism, the establishment of rigid castes. Chiaki's solution to her own fears of inherent weakness is to use her Reason to elevate herself above all life and institute a highly-organized class system. Seeking the strength to fully constitute her resolve, Chiaki seeks out the dying Gozu-Tennoh, leader of an enormous demon faction called the Mantra, and becomes imbued with his power. As a human leader possessing such demonic might, the Mantra become quite a threatening force in the race to establish Reason.

Chiaki is a villain that I can really get behind. Gaining Gozu-Tennoh's power grants her the means to be both brutal and utterly ruthless in her quest. She is unusual, commanding, tough, but desperate, and she shows a depth of character not often conferred upon female villains. Though she desires rigid order, her caste system isn't perfect: separating the weak from the strong would only breed paranoia and mistrust. Establishing herself as the leader of these castes would merely have her looking over her shoulder for anyone who would dare supplant her. Her Reason -- and her version of the game's ending -- is symbolic of chaos, which speaks volumes of her character's irony.

So Chiaki's definitely no pushover, and, awesomely, her character design reflects that. Upon receiving Gozu-Tennoh's might, her right arm twists and mutates. She gains an enormous, gnarled, acquiline hand that can crush bones to powder, and puts it to use in one of Nocturne's bloodiest, most tragic scenes. At that moment, it becomes more than clear how she's been transformed not just physically but mentally by the incredible forces around her.

Strong female characters don't have to be model citizens. I adore villains, and it's so good to see a woman among the baddies that can truly and believably pull her own weight. Chiaki's background and motivation is not just a flimsy add-on to a fanservicey character design or cardboard personality. She's the real deal, and I hope that in the future there can be more kick-ass female villains like her.

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 Posted by BomberGirl
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Monday, December 3, 2007
The curious case of Sorceress Adel.

When I was but a bright-eyed thirteen-year-old, the eighth installment of the Final Fantasy series was released unto the masses. Still happily reeling from the convoluted yet satisfying experience that was Final Fantasy VII, I accepted VIII's bright colors, futuristic setting, and generous cast of characters with open arms.

However, there was a lot about VIII that was truly puzzling. Aside from the body-jumping antagonist, the time traveling nonsense, and the charming Every Baddie Levels Up With You So Don't Even Think About Having A Snowball's Chance Against The Omega Weapon system, there is the curious case of one Sorceress Adel. She's so minor that she only has three meager speaking lines and spends her sole boss battle as the puppet of the almighty Ultimecia (she of the "I will kast the world into khaos with katastrophic Time Kompression!"), and yet, Adel really stumped me.

You may notice from her picture that she is a man.

Well . . . she looks like a man, anyway. Or at the very least she has an extremely male physique. Or something.

The Final Fantasy series is not a stranger to gender-bending characters. VI's Kefka was certainly no Rambo, and it isn't much of an achievement to possess thirty times the raw masculinity of Squall, but Adel's appearance was so jarring to me as a budding teenager that it sticks in my mind even today. What could be the story behind this fascinating character design?

Certainly what's so neat about Adel's place in the storyline is that she's one of the baddest, most paralyzingly evil sorceresses that was ever cryogenically frozen and shot into space. Long before the plot of VIII even begins, Adel ruled Esthar as dictator, spreading enough fear and confusion to instill a deep prejudice against all sorceresses in her people (thus leading to Ultimecia's only discernible motive). In a game full of female characters that are willowy, flirty, and practically doll-like in their porcelainity, it's refreshing to see the rugged and almost ugly likes of Adel.

It makes me wonder if it's her beefy constitution that drives away the feminine stereotypes. Adel is ruthless and power-hungry just like any badass supervillain, and while Ultimecia is just as bloodthirsty and awesome, she . . . loves to play dress-up. Which isn't necessarily bad on its own -- I mean, who doesn't love the snazzy parade scene or Ulty's copious face paint? -- but, well, see for yourself. Her backwards hospital gown getup doesn't really strike new ground as far as objectified female villains go, and it's nice to see a woman of villainous ilk feared for her abilities rather than ogled for her goods.

Which is why Adel's stumpability is important. In a genre with a deathgrip on its cookie-cutter female characters, the ability to make players question what they know about the binary sex and gender system is a huge plus. Pretty, feminine men are basically the norm in the Final Fantasy universe, but tough, masculine women still have little exposure. Perhaps Adel was meant to be a man, and something got lost in translation; perhaps this was an intentional choice on the part of developers. Considering her broad shoulders and complete lack of breast development, it isn't a stretch to perhaps call her the first male sorceress. She could be referred to in the feminine form because sorceresses had always been female, just as female pharaohs often wore beards and were called "he." Who knows?

Either way, it's something different, and different is certainly good in my book.

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 Posted by BomberGirl
 9:00 AM + Link to this post
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Tuesday, November 13, 2007
Cracking KOS-MOS's Casing

A Conflict between Form and Function

[Let’s keep this article spoiler-free!]

I’ve always been baffled by Kevin Winnicot’s decision to build a battle android like KOS-MOS. Sure, he wanted to fight off the gnosis. I get that, and I suppose it’s better to make a machine that’s decent to look at instead of a hulking monster, but geez! Talk about impractical!

Let's take a look at her shells across the course of the series:


We’ve got a good bit of skin, some garters, and what amounts to a thong. Oh, and don’t forget her high-heeled boots!


Discounting the fact that her blue glassy parts are where he skin should be, KOS-MOS was actually quite modest in her Xenosaga II incarnation—it must reflect the “wooden doll” look that the producers wanted. She still has her ridiculous high heels, though, and I think she’s smuggling grenades in her breasts.


Those Vector folks certainly have a thing for robots, it would seem. We’ve got a bit more skin here, but it could be worse. That black cloth around her shoulders and neck could be gone, as well as the blue on her thighs. Never mind that it’s skintight.


Xenosaga IV was in production at the same time as the third installment, and so we’ve got a render of how everyone’s favorite android would have turned out. In addition to everything I’ve already said, I’d just like to add that I’m perplexed by her cat ears.

Despite all this, she remains sufficiently badass. Hauling around massive gatling guns like toys (check about four minutes in) and fighting the way she does, you’d be a fool to doubt her combat prowess. I suppose it's even all the more impressive considering her high heeled boots.

Really, though, it's important to point out that KOS-MOS itself doesn't actually have a sex. She's an android, after all. This makes her sexualized casing even more ridiculous--a machine crafted for battle that has been endowed with such large breasts and a matching X-BUSTER.

At least she's better off than MOMO, poor girl.

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 Posted by Anonymous
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Wednesday, October 17, 2007
The Ultimate Test, the Cruelest of All Trials

Joachim and the Man Festival in Shadow Hearts: Covenant

[Editor’s Note: October is LGBT History Month, and so I have decided to spotlight a series of LGBT characters.]

Joachim is one of your supporting members inShadow Hearts: Covenant, and from the very beginning he comes off as a little odd. His flamboyant gestures, unusual catchphrases, bear-like physic, and butterfly mask may lead the ignorant to pin him with some stereotypes. . . but in this case it isn’t far from the truth.

In fact, Joachim holds the third highest position on GayGamer.net’s Top 20 Gayest Video Game Characters.

Each character in Shadow Hearts: Covenant has a sidequest or two at the end of the game, and Joachim’s revolves around the Man Festival. The video below includes all of the relevant scenes from that event.


The Man Festival is one of the few instances I can recall in which a gay video game character's sexuality is so explicitly addressed. It's also one of two or three moments in the game where Joachim's sexuality is completely transparent. I appreciate that, much like Brad Evans in last week’s article, Joachim’s homosexuality doesn’t take center stage throughout the entire game. It’s just as well--an entire game revolving around Joachim’s sexuality would be too campy for words.

Just as when I first played this game, I am delighted by Joachim's gayness. I always had my suspicions about him, even after the bondage scene with Veronica, but the Man Festival left no room for doubt. I forgive his stereotypes and flaws within the context of the game, as the Shadow Hearts series isn't known for its historical and cultural accuracy.

Consider, for example, the fact that Joachim, a German vampire over four-hundred years old, seeks the tutelage of the Great Gama, perhaps from India. The Man Festival of 1913 is held in Tokyo, Japan, in a one-hundred stories tall wrestling ring. On your way to the top, you fight scrawny men wearing curried dishes on their heads as mini-bosses. Your companions in this endeavor include (among others) a wolf, a female German officer, and most startlingly of all, the Russian princess Anastasia.

Clearly, this is not a game to be taken seriously. While I am inclined to say that stereotypes should always be analyzed and understood, I consider the Shadow Hearts series exempt from that rule. It’s absurd to the point of satire. I'd like to believe that on some level Joachim's role is to point out the ridiculousness of those preconceived notions about the gay community that he embodies.

Either way, Joachim comes off to me as a fun and interesting character. He's by no means a model for the ages, but he does demonstrate that homosexual characters have come a long way--he's a sort of stepping stone on the road to unbiased representation. Next week, we'll talk more about early representations of gay and lesbian characters and see just how far we've come.

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 Posted by Anonymous
 6:09 AM + Link to this post
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Wednesday, October 10, 2007
To Be a Hero


Retro Spotlight: Brad Evans from Wild Arms 2

[Editor’s Note: October is LGBT History Month, and so I have decided to spotlight a series of LGBT characters.]

One of the first three characters players meet in Wild Arms 2, Brad is a wartime hero who was imprisoned for his involvement in the Slayheim Liberation Army. Despite his incredible battle skills and fighting abilities, Brad is a truly compassionate man who looks forward to the day the world no longer needs heroes like him.

When I first played Wild Arms 2, I took notice to the relationship between Brad and a friend of his from the war, Billy. The two of them are very close; in fact, Billy is Brad’s only friend left from the war. Unfortunately, Billy suffered several injuries during the liberation war and has since endured significant brain damage. Brad sticks with him through it all, and many fans believe that the two were/are romantically involved.

I find all of the talk surrounding Brad Evans to be fascinating. Many hardcore fans violently protest the possibility that he could be gay. They ask, “Why is Brad gay just because he’s close friends with Billy?” In response, I ask, “Does being gay make Brad less of a hero?”

I prefer to think that Brad is gay. It’s a nice departure from games that indulge in stereotypes. In a way, I almost think that it’s good that his homosexuality was underplayed because it demonstrates how being gay is only one part of a person’s larger identity. I mean, let’s face it—the whole relationship with Billy is merely a side-story in the grand scheme of things.

The truth of the matter is that we don’t have conclusive proof one way or the other. In the English version, at least, players have to read between the lines to catch Brad and Billy’s relationship. Supposedly, their relationship is more open and apparent in the Japanese version, but I honestly can’t say that I have the linguistic ability to verify this claim.

But what’s all that matter? The fact remains that, gay or not, Brad has some of the highest hit points, defense, and strength in the game. Go Brad! Bust some skulls!

Wild Arms 2 is probably third on my list of favorite Wild Arms titles, but that’s not as low as it sounds. The characters are memorable and the music is amazing. I’d definitely recommend checking it out—if you can get past the graphics (which really aren’t that bad for the PSOne), the gameplay is awesome and the storyline is top notch. For that genuine retro feel, dust off your good ol’ Playstation One and get to gamin’!

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Wednesday, October 3, 2007
The Quest for Humanity


Retro Spotlight: Asellus from Saga Frontier

[Editor’s Note: October is LGBT History Month, and so I have decided to spotlight a series of LGBT characters. I didn’t realize BomberGirl was also doing a focus this month, but I’m so excited about this topic that I can’t back down. Enjoy!]

In the game Saga Frontier, players can choose one of seven characters in a large, open-ended adventure. The world remains the same no matter which character you pick, but the stories are vastly different. In all honesty, I find many of them to be forgettable. However, one character, Asellus, has remained close to my heart since I first played the game in 1998.

Her quest begins as Asellus wakes up alone in a strange castle of thorns, and after some exploration she learns that she has become a “prince” of Fascinaturu, the kingdom of the Mystic race. She was killed twelve years ago when the Charm Lord Orlouge trampled her in his carriage, but he took her back to his castle and, thanks to a transfusion of his blood, managed to revive her. Unfortunately, Asellus is no longer human; through Orlouge’s magic, she has become the world’s first and only Half-Mystic. Like all women brought to Orlouge’s castle, Asellus is destined to become his bride. Horrified by his nightmarish world, Asellus flees with the help of White Rose, the kindest of all of Orlouge’s princesses.

I find Asellus simply amazing because of her delicate position in the power structures of her world. Not only is she treated as an object by Orlouge’s patriarchy, but she also suffers from the prejudice of both humans and Mystics who are unable to accept her mixed heritage. Despite this, she manages to overcome the obstacles before her and gather together a female super-team (several members of which are Orlogue’s other wives) to slay the Charm Lord and end his cruelty once and for all.

One of the most compelling aspects of Asellus’s quest is her bleak search for her own place in the world. She must make choices about whether to hunt for the remaining shreds of her humanity or to embrace the powers and privilege of her newfound Mystic heritage. The game has three endings to reflect the player’s choices.


Personally, I like seeing the happy ending where she regains her human capacity or the bittersweet ending in which she finds a balance in her new life as a half-mystic. Maybe it’s the “cheese factor,” but I like to imagine that everything works out okay.

In the chilling “Full Mystic” ending, Asellus takes Lord Orlouge’s place as Fascinaturu’s tyrannical despot; she has taken the human girl Gina as her first bride, and the other Mystics fear the beginning of her cruel reign. Yes, that’s right. Asellus takes Gina to be her bride.

Throughout the game and regardless of the ending you receive, the local Fascinaturu dressmaker Gina always speaks of Asellus with open affection. Similarly, later in the game, we see the relationship between Asellus and Princess White Rose develop into a romance.

I find Asellus to be a refreshing change from the usual straight white male protagonist and the scantily clad, big breasted female protagonist. While her costume is somewhat immodest, it was chosen for her by Orlouge (and the game designers), so I feel that it’s unfair to hold it against her. Besides, she’s actually the strongest character in the game because she combines all of the best parts of human and Mystic stat gains. Not to mention how awesome it is to play as a lesbian character who doesn't fall prey to countless stereotypes.

I fully recommend giving Saga Frontier a try if you didn’t play it back in the day. Asellus’s quest alone makes the game worth it. It is a truly gripping story about a young woman desperately seeking a way to define herself.

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Monday, October 1, 2007
The Journey to Paradise


(I'll be celebrating the entire month of October with Survival Horror themed posts! Today I'm kicking things off with a character spotlight on Silent Hill 3's astounding antagoniste, Claudia Wolf!)

(Silent Hill 3 plot spoilers follow!)

To be honest, Claudia Wolf forever changed my view of female villains. After finding myself surrounded by an endless parade of whip-snapping dominatrices and smoldering temptresses, I was resigned years ago to a general dislike for the baddies of womankind. If every villain was just going to be shallow, written for men, and busting out of her bustier, then why shouldn't I shun them all?

Oh, how wrong I was. As soon as Claudia's eyebrowless visage appeared on my TV, I knew that I was in for something big.

And it is her appearance that hits you first. The white-blond hair, the blanched skin, the black schoolmarmish dress, and, yes, the lack of eyebrows collectively give her character an odd, unsettling air. She's like nothing you've ever seen before right off the bat, drawing you in, leaving you curious about where she's come from and what she's doing in a shopping mall that's about to be transported straight to hell.

As a priest of the mysterious Silent Hill cult, the Order, Claudia is a devout believer in this crazy religion without coming off flat. She possesses neither the flowing robes nor the enthralling charisma of a stereotypical cult leader, and nor does she come off as apathetic and unfeeling as a common sociopath. In her conversations with fellow priest Vincent -- who funds the cult for the power instead of the faith -- she appears to be a bit of an underdog, alone in her struggles to hasten the rebirth of the Order's god. As well, the discovery that Claudia grew up alongside Alessa (and thought of her as a sister, to boot), paints an unusual shade of sympathy into the woman who has Harry Mason eviscerated.

While I love a villain I can absolutely hate, I still find myself intrigued by Claudia's almost anti-villainhood. Being raised in a doomsday cult is no picnic, I'm sure, and, when that cult's solution to a world entrenched in suffering means the apocalypse, it's not difficult to see where her motivation comes from. Throughout the game, Claudia is unwavering in her faith, stating over and over that what the world needs is God. Granted, in order to bring about Paradise she undergoes some pretty unspeakable acts of cruelty and violence, but it's clear that she genuinely wants to end all hardships. It's a warped form of altruism, and she even cites that she does not expect to be accepted into Paradise when all is said and done.

Faith and a lifetime of apocalyptic dogma aren't Claudia's only motivating factors, however. At one point in the game, creepy-ass Vincent reveals that Claudia was physically abused by her father, Leonard:

The pain and suffering of the world has been very real -- and very personal -- to Claudia since she was just a child. Faith in the Order's god and in the possibility of Paradise are survival mechanisms for her, desensitizing her to the present suffering of others if it means a beautiful heaven for all.

In short, Claudia renewed my faith in the awesomeness of female villains back in 2003. It just goes to show that a single shining example within a limitless sea of darkness can do wonders for the battered psyche. Now if only other games -- particularly those of the mainstream -- would just take the hint.

Readers, who are some of your favorite female baddies?

(Thanks to Gamespot for the pic.)

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 Posted by BomberGirl
 3:17 PM + Link to this post
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Friday, September 21, 2007
A Primal Love for Jen Tate


Introducing: one of the greatest female video game characters you've never heard of.

Primal is a game that flew under the radar when it was released for the Playstation 2 in 2002. It tells the story of a couple caught in the middle of an epic struggle for control over the multiple worlds: that of Arella, Lady of Order, and Abaddon, Lord of Chaos. Unsatisfied with the balance of the two powers, Abaddon seeks complete domination; part of this plan involves a kidnapping.

Here is when Jen and her boyfriend Lewis enter the scene. On a typical night, Jen and Lewis leave a club after Lewis's rock band finishes playing; they're accosted by a strange man. The night ends with one of them missing and the other half dead--but whom? This is where my love for the games flourishes.

The intruder transforms into a horrific beast, kidnaps Lewis, and leaves Jen in a pool of blood on the asphalt. With the help of the gargoyle Scree, Jen must overcome the attack, restore the balance of Order and Chaos, and save Lewis from the bloodstained hands of Abaddon. Primal turns the stereotypes of the Brave Hero and the Damsel in Distress on their heads--without it being a gimmick. Nothing in the game suggests a hint of "Look! It's the woman who has to save the man--isn't that hilarious?". Jen's personality is refreshingly realistic: she cares for her boyfriend, freaks out when she meets Scree for the first time, and uses humor to deal with unfamiliar situations.

Jen's main powers are her ability to transform into four of the different species that live in the Nexus: the Ferai, the Undine, the Wraith, and the Djinn. There are plenty of female characters in video games have a similar ability, such as Shania from Shadow Hearts 3. Unfortunately, most of these characters fall victim to hypersexualized transformations that leave many female gamers cold. But Jen's?



Are not pretty. In fact, they're visceral, ferocious, and ugly--a very rare sight for a female character. Her arms are bulging with muscle, and her face matches the feral nature of the species she emulates. She grunts and shreiks with a wild fury when she attacks, rather than gasping and moaning. Girl looks like she can tear you to pieces. And it's awesome.

So folks, go to your nearest video game store, dig through the used games, and try out this fantastic gem. The glitches may be a little frustrating, but Jen's refreshing character is well worth it.

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 Posted by PlasmaRit
 12:53 AM + Link to this post
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Monday, August 6, 2007
I have a crush.


Let me just make this clear: I love Heather Mason.

But then, what girl gamer couldn't? As Silent Hill 3's primary character, it's already refreshing to see someone of the female persuasion in the SH universe that isn't (a) spooky, (b) crazy, or (c) dead (although Cybil Bennett does come damn close to achieving such an ideal). On a larger scope, her overall capability and more or less realistic behavior in the face of danger also earns her a gold star from me.

And isn't that precisely what makes her so likable? Her personality is extremely well-written, granting her a range of emotions not often seen in video game characters. She's a smartass, she's tough, she's humorous, she gets pissed off, and she even (gasp!) expresses genuine fear. And even though she's been thrown into an extraordinary situation, she still acts like a realistic teenager, and at her age (seventeen) I was easily able to identify with her.

One of my favorite things about Heather is her love for her father. She shows it without it being sappy or overdone. One of my favorite cutscenes is at the very beginning of the game when she gets ready to leave the mall. She calls Harry on a pay phone and ends the conversation by saying, "I love you, too, Dad." Because of the grisly events that take place during SH3, there's very little opportunity to show this side of Heather.

Even when things seem completely out of control, though, Heather stands firm. I also love this scene when she comes to Harry's defense during her first meeting with the crazy-ass Vincent (another favorite character of mine):


As I've said before, Heather is the sole female lead of the Silent Hill series. I have so much respect for the game developers for not making her offensively girly because of this fact. Again, she's more like an actual person than a caricature of a girl: she's tomboyish, wears a thick padded vest and a denim miniskirt, dyes her hair blond but doesn't wear makeup, and official sources describe her as "a normal girl who loves shopping." It's a perfect balance of character traits that round her off without making her boring or offensive.

Throughout her story, we come to root for Heather. She's not perfect; she has flaws, from her short temper to the freckles on her face. She stands as my most favorite video game character of all time (just take a look at my icon!). And here at Girl in the Machine, game developers hand us so much to be negative about, and it feels wonderful to celebrate the positive aspects of women in games.

So, here's some homework for our readers! Leave a comment and tell us about your favorite female video game character. I'd love to hear your thoughts.

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 Posted by BomberGirl
 12:09 AM + Link to this post
  7 comments

 
Friday, June 29, 2007
A Tribute to Birdo


Super Mario Bros. 2 introduced a lot of new and strange creatures to the Super Mario universe. Baddies like Snifit and Shy Guy are now firmly rooted in the melting pot of the Mario franchise, fairly unchanged; some have evolved into new characters, while others have just fallen by the wayside. Birdo was a baddie who appeared several times in SMB 2 as a mini boss who would spit huge white eggs at our brave hero. Looking like some strange powder-pink Yoshi with a huge tubular mouth and big red bow, Birdo is certainly an interesting sight to behold--and has physically remained unchanged over the years. However, Nintendo has given Birdo a change all right. Here's a description of the baddie in the original SMB 2 instruction manual:


In other words, Birdo is a big, pink tranny. He seems to be the first transgendered character in video game history, and isn't he just lovely? It's something that makes Birdo just a little more unique--as if he needed it, really. However, it seems that he caused a bit of a stir over at Nintendo (at least in America), and Birdo received a sex change as the years went by.


Why would they change Birdo female? There are a few possibilities. One may be that Birdo's colorful back story may have just been overlooked. Maybe he decided to go ahead and make the full change from man to woman himself, which would make sense. It's also just as likely that Nintendo felt there would be a problem with the gender-bending baddie. Nintendo is notorious for their "For the children!" attitude, so it is not surprising that Birdo would ultimately have to switch teams. But why should it even be a problem in the first place? He's not hurting anyone--well, with his lifestyle, anyway. Those eggs can be a real bitch sometimes.

Now that Birdo is becoming more of a well-known character in the Mario world (such as being playable in Super Mario Tennis), it's too bad that he couldn't retain his origins. He could have added a little diversity into the cast, and who knows? Maybe he would have made some little boy trying on his sister's dress out there feel a little less alone. So here's to you, Birdo; even though Nintendo may be trying to cover up your lifestyle, you'll always be a tranny to me. Keep on parading around with your beauty mark and perfectly-mascaraed lashes, girl!

Birdo is featured on Gay Gamer's Top 20 Gayest Video Game Characters -- congratulations!
VG Cats also gives a nod to Birdo's little secret.

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 Posted by PlasmaRit
 2:23 PM + Link to this post
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Monday, June 25, 2007
Some Words on Terra Branford



Final Fantasy VI's Terra Branford is a pretty special gal. Introduced to American audiences in the golden year of 1994, she became -- and remains -- the only female lead in the Final Fantasy series. (I refuse to include FFX-2 for two reasons: it was a spin-off and I try to forget that atrocity ever happened in the first place. But that's a whole 'nother post.)

But that's not the only reason she's so special. She's not simply the only female protagonist of the series, she's also one of the most nuanced, deeply moving characters of all RPG-dom. Lemme tell you a little bit about her.

FFVI's story is a massive one, and, with a grand total of fourteen playable characters, it's understandably difficult for any one to truly stand out. However, Terra acts as the centerpiece of the entire plot, without which the story could never have even begun.

Half-human and half-esper, she is the sole reason that the once-extinct art of magic returns to the human dimension -- by being raised in the Empire and fueling Emperor Gestahl's Magitek Knight project. Because of the early stages of this project, Kefka's mind began to deteriorate, turning him into the mad clown antagonist that we all know and love. Terra also serves as the conduit between the esper and human dimensions, an impossible feat for any full-blooded human to achieve. And besides her pivotal impact on the plot, Terra's personality and character truly sets her apart as well. She's no princess, she doesn't have a love interest, and, best of all, she doesn't exhibit any stereotypically feminine traits.


Truly, FFVI is about Terra's struggle to cope with herself. She awakens from the control of the Empire's Slave Crown and doesn't know a thing about herself, where she came from, or even what's going on. She has to deal with being the only person in the world who can naturally utilize magic. It's this very quality that has people bombarding her left and right for aid: the Empire needs her to retrieve magicite, the Returners need her to fight the Empire, and she's also the only one who can communicate with espers. What Terra finds herself lacking is real human connection, emotions, or attachment to anyone in a genuine way.

This is what's primarily so interesting about Terra. It's not even that she isn't stereotypically over-emotional or hypersensitive like how female characters (sadly) tend to be portrayed; she's practically a stoic, with an inability to feel authentic emotion whatsoever.

What's even better is that she doesn't find emotional connection in the most obvious place, that being the love interest. After the apocalyptic cataclysm brought around by Kefka, Terra, separated from the rest of the party, wanders to Mobliz and helps a young teenage couple (Duane and Katarin) care for some orphans. In a particularly poignant scene, she convinces Duane not to abandon Katarin, who has recently become pregnant. In the year since the cataclysm, Terra has taken time off from doing what everyone else needed her for and submerged herself in self-reflection and anonymity. Once a weapon, once a tool, Terra finally establishes herself as a person at last.

I would love to see this kind of depth and personality in future Final Fantasy women, even if they continue not to occupy the "protagonist" role. FFVI distinguishes itself from the rest of the series with an insurmountable plot, unique setting, and memorable moments, all of which are due to a truly unforgettable character.

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 Posted by BomberGirl
 12:00 AM + Link to this post
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Friday, June 22, 2007
Katt Monroe's Evolution

Warning: Ending spoilers follow!


When the original Star Fox came out for the Super Nintendo in 1993, I was but a wee six-year-old, as well as a novice at video games. I wasn't too good at this already difficult game, but I loved to watch my older brother navigate through each planet and ultimately defeat the incorrigible Emperor Andross, saving the Lylat system from certain doom. Watching the silver polygons flying around was exciting indeed, but what I really loved about the game was the large cast of characters. Each had their own personality and would react differently to Fox McCloud's actions and commands. Unfortunately, Star Fox, while bountiful with interactive persons, is also, undeniably, one big sausage fest.

So when Star Fox 64 arrived four years later, I was delighted to discover that progress had been made, and a grand total of one female character had been included. Now old (and coordinated) enough to pilot an Arwing myself, Fox and I set off on our grand adventure through Lylat, eventually happening across the polluted planet of Zoness. In the thick of enemy craft and sludge-covered sea monsters, I was saved by a lone ship piloted by one Katt Monroe.

At first, Katt's basic character history sounds very promising for the series's first official female character: a rogue pilot, she flies a Venom Invader ship she stole after the Venomian army destroyed her own ship. She fights on whatever side is against her enemies.

Unfortunately, Katt's less inspiring characteristics far outweigh her good ones. She steals a Venom Invader all right . . . but paints it a mind-numbing shade of pink (to match her equally pink fur, no less). She also has a well-known history with Falco Lombardi, a hard-headed member of the Star Fox team, which she never seems to let him or the player forget. These things may be easy to forgive by themselves, but it's what Katt says in the game that damns her character as embarrisingly misogynist:



“Starting without me? Boys, I’m crushed!”



Oh Katt, you little minx.



“Beautiful! I could kiss you for that!”



Seriously though, quit it.



“Is that any way to greet a girl?"



Oh, for God's sake . . .



“You trying to damage my pretty face?”



Huurk--I think I just threw up in my mouth a little . . .

It doesn't end there, either. Along with calling the Star Fox members "boys," Katt uses several pet names when talking to them, such as "hon," "little man," and of course, "Tiger." Her cringe-worthy voice only rubs salt into the wounds. It also doesn't help that whenever our plucky female pilot swoops in to save the team, a bouncy little ditty that I can best describe as Malibu Barbie-esque plays. Katt oozes girliness to the point of nausea, and it's unsettling. While all the male characters had personalities not directly related to their gender, SF 64 Katt seems to be nothing but "The Girl" of the game.

Even ten years ago, I was never a big fan of the really girly characters in video games. And yet, I really liked Katt. But why? I've recently come to realize that I gravitated toward her because she was female, and I could better relate to her in that respect. I loved all the cool aspects of her and let all the embarrassing declarations slide. Being the only female character in the game, I tolerated her flaws. This is what happens when a female character exists in a game merely as The Girl and not as a persona.

Star Fox Adventures came along, and Katt disappeared from the series. Star Fox Assault followed in 2005 with no sign of the feline pilot; the role of The Girl in the series seemed to be filled by Krystal, a character I had no interest in. In spite of Katt's sugary-sweet girlishness, I missed the skilled rogue pilot who didn't fit the damsel in distress role that Krystal sprung from.

In mid-2006, the first Star Fox game for a handheld system was released in the form of Star Fox Command. The game featured a winding choose-your-own-adventure style story that allowed for the introduction of a plethora of new characters. All of a sudden, there was no longer only one female character in the series; Krystal had to make room for Lucy Hare and Amanda. Along with these new female characters, it was in this game that Katt Monroe made her glorious return, completely revamped.


Instead of the cotton candy fur of SF 64, Katt now sports a coat of dark grey. She is garbed in bold yellow, red and orange with only pink trimmings; her ship has also been repainted with a fine shade of dark red. If that's not great enough, her personality has gotten a complete face lift as well; gone are the pet names and sexist double-standard exclamations. During Falco's storyline, Katt swoops in to save him not only once but twice. She never flirts with Falco in the game, and her relationship with him is mentioned only once. And when, at the end of the game, Falco feels jilted by the Star Fox team for defeating the Anglar forces without him, it is Katt who tells him to act:

Falco is consumed with rage. If all had gone to plan, he, Fox, and all the rest would be heroes writ upon a galactic stage, reveling in endless retellings of their victory, Instead, fate has seen fit to ostracize Falco from the Star Fox squadron. And then, just when things were bleakest, Falco got a message from Katt Monroe. "Forget those losers! Grab a couple of friends and form a new squad!" Falco was usually too stubborn to heed advice, but this message came at the right time. Falco took Katt up on her offer, and they hunted for a third pilot, eventually finding their man--an elite Cornerian pilot named Dash! Together the three of them formed Star Falco, a unit that rivaled even Star Fox!


It's refreshing to see that Katt's personality finally matches her history of an independent renegade. She retains her femininity without succumbing to the confectionary dregs of The Girl. With the introduction of several new female characters, Katt is allowed to deviate from the suffocating label and have a mind of her own. While not perfect, she has grown quite significantly from her static heydays on the Nintendo 64. I applaud Nintendo for their decision to update Katt into a more unique persona that rises above merely being defined by her gender, and I hope to see more of her in the next major game in the series.

Special thanks to IGN, Gamehiker, Wikipedia, and Nightshade 64 for images

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 Posted by PlasmaRit
 2:00 AM + Link to this post
  11 comments

 
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