If you're a dedicated FFDG player, you may find yourself wondering where the hell summer went--hard to believe August is already here! August means different things for different people--some are dreading the ever-approaching school year, some are desperately trying to find a new place to live after clinging to the last few days of their lease, while others are just happy to realize that there end of the blistering heat is in sight. If you belong to any or all of these groups, First Friday Drinking Game is right for you!
We've taken on Fighters in the past, and now it's time to zero in on the Soul Calibur series. Released just recently, Soul Calibur 4 is the perfect game to take your mind off your end-of-summer problems and just beat somebody up--follow these rules and you'll have the added bonus of being sloshed while doing so:
1 drink every time Nightmare says something particularly badass 2 drinks for "THE DAAHHKNESS" 1 drink every time the final boss makes you want to break your controller in half 1 drink every time you think it's about time for Maxi to come out of the closet 1 drink each time Kilik wields his staff in a suggestive manner (overcompensating much?) 1 drink every time Voldo enthusiastically performs a pelvic thrust 2 drinks if it's up close to the screen 1 (obligatory) drink each time breasts defy the law of physics 1 drink every time the game upskirts Sophitia 1 drink every time Raphael talks in SCII (what's up with his voice?) 1 drink each time Siegfried says something emo 1 drink for every interactive cutscene you screw up
And finally:
Finish your drink if you realize you've gotten used to the sight of Ivy's unrealistically YOOGE boobs (because it is a sad, sad day)
Warning: Excessive drinking during gameplay may result in delusions of being a large-breasted harbinger of the nastiest of beatdowns. Play with caution!
Think I forgot something? Suggest a rule in the comments section!
What drinking games do YOU want to play every month? If there is any genre or specific game you want featured in FFDG, drop me a line at PlasmaRit at gmail dot com.
I've always been a huge comics fan growing up. It's perhaps the geekiest part about me besides my love for video games. Not only did I happily collect Wonder Woman and Spider Girl, I obsessively followed a bunch of superhero cartoons as well, including Batman: The Animated Series, X-Men, and Spider-Man. Ahh, the good old days.
Of course, when I heard about Midway's upcoming Mortal Kombat vs. DC Universe fighter, I was thrilled right down to my toes. A chance to beat the crap out of Liu Kang with Wonder Woman? to watch the Flash run circles around Scorpian? to really kick some ass with Catwoman --
Catwoman?
Oh God, Selina Kyle, what have they done to you?!
This has become quite the chorus for me: shock and disgust followed by the sinking realization that I'm not at all surprised. This is how it's going to be for every fighting game ever in existence, isn't it? Just check out the newest crop of screens from the game. All of the dudes -- Batman, Flash, Shang Tsung, Scorpion -- are all badass and muscley and tearing shit up. However, Catwoman and Sonya Blade (complete with a very classy thong tan line) are flickering around hitting themselves in the eye with some fresh boob jobs. As usual.
Okay, I get it, video game designers. Boobs are going to keep inflating and costumes are going to keep shrinking with every new fighter that gets made. It seems I can't enjoy some good old-fashioned video game combat without staring down all the shameless nerd masturbatory material. Quite frankly, I don't know how many times I can complain about the objectification of female characters in these games, because it's the same old song and dance. There's nothing out there that's different, there's nothing out there that's fresh or inventive. There's simply new physics engines for boob movement and slavering fanboys waiting in the wings.
Here, as always, is the deal. This hypersexualization in such a gross majority of fighters is nothing less than flippant misogyny. The exaggerated appearances actively distance these caricatures from the possibility of female combat prowess. Rather than competent fighters, these women pout and thrust out their jubblies like porn stars. The character designers are laughing at the thought of an intimidating female fighter and churning out nothing but wank material. At this point, every fighter is starting to mimic Dead or Alive, and I'm sick of it.
It doesn't help that female superheroes / supervillains already have a bad rap in the comics universe. Now we have everything that's wrong with video games making things worse. Poor Selina Kyle. I mean, she's already in a freaking cat suit, and she already wields a freaking whip. What a disaster.
I'll just put it this way: at this point, I don't have high hopes for Wonder Woman's splashy new design.
(If you're a comics fan like me and you're interested in feminist commentary about superheroes, go check out Girl-Wonder.org.)
The Final Fantasy series has always been a favorite of mine, RPG enthusiast that I am, though my love for it has been waning over its last few iterations. What with an onslaught of trulyterriblefanboy-baitingsequel/prequels and what can only be called the fanfiction-iest writing, and not to mention a million trillion ports and remakes, it's difficult to pull your ahead above the water sometimes and feel excited about yet another Final Fantasy. Square-Enix is intent on ten more years of the same schtick, so the best a girl can do is the usual -- grin and bear it, and hope for the best.
To say that I'm skeptical about the PSP all-FF slugfest that is Final Fantasy: Dissidia is an understatement. From the day that the first screenshots featuring FFIX's Zidane and Kuja duking it out were released to the public, I've been rolling my eyes and expecting the worst for Square's answer to Super Smash Bros. It's no question that Dissidia is indeed another desperate squirt of the Final Fantasy cash cow, what with a cast of characters that will get all the fanatics salivating:
Sephiroth arriving in a column of fire? Garland running amok with his badass armor all a-glint? Mopey Squall ready to cut up some fools with his gunblade? I want to like it, Square, and though I'm resigned to the inevitably terrible gameplay and giggle-inducing script, I'm as much a sucker for my favorite characters as anybody, and Square, there is a way for you to make the reception of this little gem a bit easier.
Toss a few more ladies into the mix, please.
Dissidia's whole juicy premise is that the protagonists and antagonists of the FF series all get together somehow to punch each other a lot and earn some XP. So we've got Zidane paired up with Kuja, a nameless Light Warrior versus Garland, and what I assume will be an Advent Children-trussed Cloud squaring off against Sephiroth for the bajillionth time. Now, the entire cast has not been announced yet, and there's promise of hidden characters and various other unlockables, but with what we've currently got it's painfully easy to see the lack of female characters starring in this series. Thankfully FFVIII's Ultimecia is a guarantee (kan't wait to hear the krazy accent on that one), but with many of the other games' combatants still unannounced, I'm on pins and needles of expectation.
I've already professed my tender and undying love for VI's Terra, and I'm hoping against all hope that she'll show up to face who I can only imagine will be Kefka. The identity of VI's true protagonist has always been on shaky ground, what with an enormous cast of characters and a rather reticular plot. It's just as likely that we'll be seeing Edgar or Locke in her place, so I'm keeping my fingers crossed that the series's first female protagonist claims her rightful spot with this game.
Similarly, XII's main character is also not quite cut-and-dried. Though the completely useless street urchin Vaan is sort of the de facto protagonist tying all of the characters together, there's been much debate that sky pirate Balthier is truly in the spotlight. However, I've always felt that the revenge-seeking princess Ashe drives much of the story along. This is probably just wishful thinking, but I can see her filling a role in Dissidia without much opposition.
As for the other gaps in the main series roster, it's a surefire thing we'll see IV's Cecil and Zemus as well as V's Bartz and Exdeath. III will probably go the route of I and feature the nameless dude you start off with, along with either the demon Xande or (I amusingly hope) the Cloud of Darkness. If XI makes an appearance, I'll be pleasantly surprised to see a female member of any race (probably hume) take the stage, although I cynically believe that won't happen.
So my hopes for a more lady-friendly cast are sort of dying on the vine here. Female characters in the FF series are so often relegated to support roles or useless love interests, but there may be hope yet in the form of hidden and unlockable characters. Even Yuffie showed up in the ill-fated Ehrgeiz, so perhaps I can one day fulfill my dream of stomping some faces with Aeris or IX's Dagger. And as much as it makes me flinch, it's likely we'll see a dual pistol-wielding Yuna join the fray as well.
With the game so far from release, all I can do is speculate. We'll see what the future holds, however, and maybe, just maybe, Square will surprise me for the first time in so many years.
Readers, what characters would you most like to see in Dissidia?
Super Smash Bros. Brawl was finally unleashed to the public last week--and to my delight, right smack in the middle of my Spring Break. And for that week I experienced the peaceful life of a hermit, serenely kicking ass in front of my Wii with little food, drink, or sleep. So deep was my meditation in front of that glorious flickering screen that, alas, there was simply no time for updates last Friday.
Adventure mode in particular is fun and engaging, and being the Nintendo fangirl that I am (hell, I grew up on the stuff), each cheesy cutscene left me in giggles. After a few stages, I arrived at the research facility, and I finally got to see Zero Suit Samus in motion.
Guys? Remember, a few months ago, when I expressed the reservations I had about how Zero Suit Samus would be treated? Christ on a cracker, I was right.
Practically every cutscene Zero Suit Samus is in, it seems there's a camera stuck to her boobs or her ass. They seemed inescapable, thanks to her exaggerated proportions. I felt like Lewis Black was behind me with every cutscene, shouting "Ass-ass! Titties-titties-ass-ass!" I couldn't wait to get her Power Suit so I could stop speculating how uncomfortable it would be to wear such a frighteningly vaccumm-sealed suit. But it wasn't just the creepy camera-ogling, either; Zero Suit Samus has a distinctly more feminine air to her, even if she's just standing in one place. The body language she emits before and after she obtains her Power Suit are jarringly different.
As a fighter, Zero Suit Samus isn't too bad. She's much faster out of her suit, which is nice, but as a hardcore Metroid fan I feel I must nitpick here. Isn't her Power Suit supposed to make Samus faster and more agile than the average human? I would understand if Zero Suit Samus were easier to knock off screen, but I'm not convinced she would be faster without her suit. The laser whip thingy she carries isn't as SexySexy Danger as I had anticipated, thank god, but it is significantly girlier than Power Suit Samus's grappling beam. Overall, Zero Suit Samus is certainly not a downgraded version of Power Suit Samus, in spite of her cheesecakey tendencies. For that I applaud Nintendo.
However, I am still disappointed in Super Smash Bros. Brawl for confirming my fears about Samus. She was the only human female of the Smash Bros. series who wasn't superfemme, but now Nintendo, like Activision did with Guitar Hero III, has succeeded in feminizing all of its female characters.
The beginning of March signals the coming of many wonderful things. For those of us in the northern hemisphere, spring is just around the corner; for students, Spring Break looms tantalizingly close. But for American gamers, Super Smash Bros. Brawl is coming to our shores! In celebration of this wondrous event, we'll be raising our glasses to the Smash Bros. series for this month's First Friday Drinking Game!
. . .
. . . what? Okay, I know it's technically Saturday, but I'm not changing the graphic. Moving on!
1 drink for every Snorlax that smashes you to oblivion 2 drinks for reaching a death match 3 drinks if you lose said death match 1 drink if you are a Sheik whore 1 drink each time Jigglypuff/Mr. Game and Watch kills you 2 drinks if a random Arwing blows you away 1 drink for dying from a Bob-Omb 2 drinks for stepping on your own land mine 1 drink if you KO the wrong Ice Climber 1 drink each time you miss a player with your hookshot/grappling beam 1 drink if you KO yourself because you're too distracted by the look of the stage 1 drink for choosing any stage that includes water 2 drinks if that water is a fast current
And finally: Finish your drink if you plan on trying to upskirt Peach or Zelda when Brawl comes out. Seriously creepy and gross.
Warning: Excessive drinking during game play may result in an inability to find your character on the screen and may result in suicidal KOs. Play with caution!
Think I forgot something? Suggest a rule in the comments section!
What drinking games do YOU want to play every month? If there is any genre or specific game you want featured in FFDG, drop me a line at PlasmaRit at gmail dot com.
One that pisses me off and one that leaves me pleased as punch.
Pissy item first: Dead or Alive is infiltrating Smash Brothers Brawl. It ain't exactly breaking news anymore, but the developers over at Nintendo decided to lovingly render upskirts for both Peach and Zelda. I won't be posting any of the videos or images here to prevent myself from having an aneurysm. Please excuse me while I go vomit my breakfast.
Okay. Now for the neat stuff. Street Fighter IV news has been all over the gaming blogs with new character art, screenshots, and trailers. I'll treat you to one here.
I've been a huge Street Fighter fan ever since I was but a little Bomber, and Chun Li (silver Chun Li, to boot) is always my fighter of choice. There's been a bit of a brouhaha in many blogs (such as Kotaku) over how big and beefy she's become. Most comments tend to follow the vein of, "Oh my God, her thighs are so huge and disgusting!" I'll let you make your own decision first.
Am I really the only one who doesn't see a problem here? Nobody's bitching about Guile's inflated pecs or Zangief's hairy gams, but when Chun Li comes spin-kicking in with thighs like a brick wall, gamers get up in arms. First of all, doesn't anyone remember that she never originally had toothpicks for legs anyway? In a game that's already bulging with muscle from 98% of its characters, there should be nothing shocking about this at all. And need I mention that she's still on the leaner end of the scale?
The lone fact that there exists a lady fighter who actually looks like she could, you know, kick ass is a huge plus for me.
I am also very pleased about Street Fighter IV's newest female character, Crimson Viper, who also looks like she's going to hold her own in some brutal combat. As well, something about Guile's very feminine pose in his character art really tickles me pink for some reason.
I know I can't be the only one who's disappointed that Super Smash Bros. Brawl has been delayed until February. Like many others, I've been watching the official Smash Bros. Dojo like a hawk, trying to guess who Nintendo would include (or, as the case may be, not include) in their ever-exploding cast next. Other updates to the site include descriptions of the combatants' Final Smash moves -- super special attacks that typically blow away everyone on the screen.
I got particularly excited about Peach. How was my favorite Super Mario character going to kick ass? Was she going to arm herself with a gigantic parasol that has the power to wipe everyone from the screen in a single swoop? Or perhaps she'd fire a wicked laser from her blue brooch because no one has any clue why she has always had it anyway?
What could it be? Oh, she's about to do it, guys! I am so pumped.
Aww, cute, it's like a photobooth.
Wait, wha?
Peaches?! She just gets peaches?
That's right, folks. Mario may be able to conjure up a volatile pillar of surging flamey death, but the best that Peach can muster is a sleeping spell and a bushel of fresh, fuzzy peaches. To be fair, one can conceivably kick ass while everyone's dropping off like it's a Sunday morning, but what are normal kicks and punches when you could sprout celestial wings and belch torrents of fire? Even cute little asexual bundle of puff Kirby does some damage with his formidable Stew Pot of Death, and yet Peach is left twirling around as Ambien incarnate. Awesome.
Why? Why stick Peach with the lame defensive move? Isn't it enough that she's always getting Koopnapped and having extreme hormonal mood swings? A comically huge frying pan would have been better than this, or even explodey peaches that fall, ticking, from the sky and blow up on impact. Peach can hold her own on the Smash Bros. battlefield and yet her silly moves have got all of us laughing at her again.
It's the first Friday of the month, and you know what that means: another round of First Friday Drinking Game! Today we'll be hooking up the multiple controllers to bum rush the ever-popular Fighter genre. We've all seen it--those crazy, nonsensical, and downright cheap elements of Fighters that make us want to resort to beating each other in real life instead. Take the edge off by following these simple rules, and get ready for a night you may or may not remember:
1 drink for every self-ringout; add one more for every repeat offense 1 drink for each fighter out for revenge 1 drink for every juiced-looking male fighter and overly-cutesy female fighter with no opposite sex counterpart (try not to stay on the fighter screen too long for this one) 1 drink less for every fighter who breaks these stereotypes 1 drink for every move that refuses to execute (Warning: forceful button-mashing doesn't help) 1 drink for each ridiculous, cutesy/hypermasculine post-battle catch phrase 1 drink more if she struts her/he flexes his stuff while saying said catch phrase 2 drinks for every "kama sutra" style attack (play Rumble Roses at your own risk) 1 drink every time a fighter produces a weapon from some dubious point of origin 2 drinks each time breasts defy the laws of physics 1 drink more if said breasts go in opposite directions 1 drink more if you are still sober enough to consider that, in a sport like fighting, a little support for the girls might be a good idea 2 drinks every time button-mashing wins over strategy 1 drink for every phallic weapon (hello, pole!) 2 drinks for every unnecessary panty shot
And finally: Finish your drink when a (more often than not female) fighter apologizes for fighting
Warning: Excessive drinking during gameplay may increase chances of self-ringout and thus the perpetuation of and endless cycle of public drunkenness, very bad fighting tactics, and the realization that you are not, in fact, a drunken master. Play with caution!
Think I forgot something? Suggest a rule in the comments section!
What drinking games do YOU want to play every month? If there is any genre or specific game you want featured in FFDG, drop me a line at PlasmaRit at gmail dot com.
In the vast and exciting paradigm of video games, fighters provide some of the most common examples of grossly exaggerated stereotypes in femininity and masculinity. Granted, what's important in a fighting game is the gameplay of the combat itself and not an engrossing story or deep characters. However, game developers far too often fall back on needlessly overused gender roles to delineate these characters. There are many familiar faces among the hulking and emotionless specimens of raw masculine power and slender, buxom portraits of smoldering feminine beauty. Why do we see these particular archetypes in fighting games again and again?
The age-old disparity between male strength and female strength burns brightly on in fighters: men must be physically strong while women must be alluring. However, these stereotypes are severely amped up in the fighting game context. Often enough, "masculinity" reaches levels of pure machismo (preposterous amounts of muscle, extreme aggression) and "femininity" approaches misogyny in its emphasis on sexual characteristics (comically large breasts, crotch-exhibiting moves). For example, in the Soul Calibur series, there are no female equivalents to the thundering heavyweights Astaroth, Rock, and Necrid, while pretty Sophitia and Seung Mi-na run around flashing their white panties with every kick and leap.
This disparity unsurprisingly reveals just what it always does: men dominate, women seduce. A particular trait of machismo attests to a superiority in fitness and strength. In the framework of a fighter (wherein all participants are obviously in combat), the exaggerated gender roles make the strangeness of female physical prowess more "acceptable." While there is a wealth of opportunity to see women beating the crap out of men, or even beating the crap out of each other without the tired "cat-fight" cliche, their frequent hypersexualization keeps the notion of female strength from being taken seriously. The gratuitous panty shots and exorbitant breasts lovingly rendered to move independently of their owners facilitate the idea of a physically superior female by transforming women fighters into strippers and porn stars. One need not look farther than Dead or Alive Extreme Beach Volleyball to find sufficient evidence of this manner.
As grim as it all appears, this isn't all true across the board. While fighting games certainly have their formulaic characters, we have more choices than just Impassive Over-Muscled Strong Guy and Hot Booby Ninja Chick Who Wears No Bra. Feminine men often make appearances, such as resident pretty boys Vega of Street Fighter or Alba from King of Fighters, and sometimes we get pleasant rarities like Guilty Gear's Bridget, a young yoyo-wielding boy dressed as a nun. Unfortunately, these exceptions are usually just as the above: all male. Even more unfortunate is the irregularity of women of color in the character rosters.
Fighters' hyperbolic gender roles present a conspicuously male bias. Simply reversing the roles reveals their absurdity: imagine playing a game full of robust female body builders and men performing spin-kicks around enormous, turgid erections. And honestly, as fun as that would be, I can't imagine it would get by very well in today's society.
I am incredibly excited about Super Smash Bros. Brawl. It's one of two games I'm waiting to buy a Wii for (the other one being Animal Crossing, if you want to know). I can hardly wait to see all the beautiful new battle arenas and additional characters Nintendo's designing. While I do try out every fighter, I always go back to my tried and true characters: Fox and Samus. So when I found this clip from E3 last year, I watched it with great anticipation. Like I expected, I saw some of my favorite fighters in action, but something else I noticed makes me a little . . . worried.
Did you catch it? I'll give you a hint: it has something to do with Samus. Yes, she can now be decked out in her so-called "Zero Suit"--good eye there. It's nice that she gets a costume change for once. But, it's not the suit itself I have a problem with. Go ahead, give it another watch. I'll wait.
See it now? Okay, I'll give you a hint.
Here's everyone's favorite bounty hunter as we normally see her. Along with her signature orange suit, Samus stands strong, like a formidable warrior. Her left hand is balled into a fist. She's crouched into a battle stance--look at how much space she's taking up. Like her face, she's got her arm canon pointed straight at you, ready for the kill. Just looking at this image, you get a sense of tension and power. Girl looks dangerous.
Now, here's Samus in her Zero Suit:
Her body is now in a straight, graceful line, taking up as little space as possible. Instead of a fiery orange and yellow, Samus is garbed in a soft sky blue. She appears to be in mid-jump, rather than in any extreme position, such as the beginning or end of the jump. One leg is bent to show off her round ass. Her back is arched to look over one shoulder. Her body itself is angled away from the viewer, and the fingers on her left hand are softly splayed out in a feminine manner.
I call total bullshit here. Can you honestly see Samus in her power suit posing like this? Instead of the intimidating figure she cut in the first image, she now looks almost harmless. There is absolutely no reason why she would change her body language just because she's not in full armor. One of my favorite things about Samus has been that she is a badass bounty hunter first--and she hardly ever found herself in cheesecakey poses (if at all). Now that she's out of the suit, she's been forced into the infamous tits-and-ass pose.
At the very least, the suit itself has no strange cutouts like some of her past suits have had (as seen in various Metroid game endings). Her boots are flat and functional, and her hair is sensibly tied back into a ponytail. I do wonder how she gets all that hair into her helmet, though--it's not quite that long in Metroid Prime (although it was in Fusion), but I'm nitpicking here.
From what I've heard, Zero Suit Samus's blaster can also turn into a laser whip; if the designers aren't careful, Samus could be treading dangerously close into Sexy Sexy Danger territory. It really disappoints me (although doesn't surprise me) that my favorite character is being turned into a sex object just because you can actually tell she's a woman now--like this greenlights the ogling of fanboys everywhere. I don't like the fact that Samus has to cover up her body in order to act badass as per her real personality. I want to see Zero Suit Samus in the same in-your-face poses she's always been in.
My point is, it's just not Samus's personality to be in these cheesecake poses. Why can't she be depicted in fierce battle stances like she'salwaysbeen? I don't like the fact that her unique character has to come second to the fact that she has teh boobies. Unlike Lara Croft, Samus is famous for her tough-as-nails exterior and her drive to clear out both metroids and space pirates, not for her sexiness. So, I'm awaiting SSB Brawl with a mixture of anticipation and trepidation. I'll hold my breath and hope that Nintendo won't turn my favorite video game icon into just another girly show for rabid fanboys--and that she'll remain the tough and intimidating fighter I know and love.
And if I see a single hip pop from her, there's going to be hell to pay.