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Thursday, October 11, 2007
Faith, Creation, Resurrection
Beyond the blood and the rust and the Saran-wrapped burn victims of Silent Hill, the eerie dogma of the Order permeates everything. A cult as twisted and complex as the town itself, the Order's faith is directly involved with the existence of the series's signature monsters and terrifying Otherworld. While its tenets are heavily rooted in the Christianity of Silent Hill's original settlers, many of its key players -- including its deity -- are female. From the Holy Woman sect to the canonized Jennifer Carroll, the Order is awash in sacred femininity.
As many religions have done in the past, the faith of the Order originated from a blend: specifically, that of the aboriginal Native Americans and the Christian settlers that invaded them and set up camp in a place that would eventually become Silent Hill. The members of the Order were always a minority, however, as they eventually faced terrible persecution under the Christians. It's unclear why the Order's god is female (perhaps the natives worshipped a goddess?), but it isn't farfetched to suspect that this was one of the many factors involved in the Christians mockingly naming her Samael, a title typically thought to be the true name of Satan.
Along with the persecutions came martyrdom, ironically bringing the Order even closer to its Christian roots. There is a statue in Rosewater Park that's dedicated to the slaughtered Jennifer Carroll, who in her death was elevated to Saint Jennifer, a true servant of their god. From Jennifer's canonization stems the Order's Holy Woman sect, in which Dahlia of the original Silent Hill is a priest.
The Order's god as a woman has always fascinated me. In many ways, she acts just like her derivative Abrahamic god, and could have very easily been male. The caveat, I suppose, is her resurrection, a "second coming," if you will: she must be physically born into the world. While reproduction is central to this process, it is interesting that there is no man involved in the process; a ritual impregnates a girl with god, and, in the series, this has been instigated twice by other women (Dahlia and Claudia).
Women are saints, and their god is a woman -- is this a matriarchal organization? Surprisingly enough, no. There are both female and male priests, and no clear hierarchy that orders them. Interestingly enough, there does appear to be a bit of a divide in the sects: Dahlia is the only specified member of the Holy Woman sect, and the only specified members of the Valtiel sect are men.
Valtiel: an angel, an attendant of god. The Valtiel sect was founded in his honor by Jimmy Stone, and, instead of focusing on the Holy Woman's ritual for resurrecting god, the followers of Valtiel seek the fulfillment of the 21 Sacraments, kicking off the plot for Silent Hill 4. Even a male "host" is used in this process. It is important to note, however, that Valtiel is a vassal of god, not her replacement, and the end goal of the 21 Sacraments is indeed her revival. I'm not certain if the gender divide was done purposely, but it does open some fascinating doors.
So, if the Order celebrates womanhood so much and in such an unusual environment, and if all the (genuinely faithful) cult members want is the second coming of their god so Paradise can be delivered, how did everything get so horribly fucked up?
Let's consider the effects of Silent Hill itself. So many horrible, hateful things happened there, and the mind easily shapes the world around you. The many paintings and teachings about the Order's god differ greatly from how they actually appear -- Valtiel the red angel is actually a scrabbly butcher who chokes nurses; God herself looks like a corpse. Based on the grisly hatred used in the ritual to nurture god in Silent Hill 3, we can only assume that the world will be just as fucked up if the god does come back and gets her way. It's the effect of the town, cursed since the Christian settlers first arrived and attacked its original inhabitants.
It's vital to remember that The Order has real power in the world of Silent Hill. Its tenets actually exist, from the incarnations of god to the angels (Valtiel) to the saints (Jennifer Carroll) to even god herself (albeit in a twisted, mutated sort of way). So, perhaps at one point, god really did look kind and nurturing and Valtiel was a sprightly little angel helping her along the way.
In the end, god is weakened and warped by human thought, like so many things in Silent Hill. The hatred and cruelty provoked by Claudia (and Dahlia) twists her. The persecution by the Christians, and even that of the Native Americans themselves changed everything. Though the Christians dubbed God as Samael, Dahlia refers to her as such in a powerful example of the evil becoming truth, not just in mind or in theory but in actual living, breathing reality.
Silent Hill is defined by the Order, and probably would have stayed a nice little lake town if not for the fear and acrimony that drove them to mutate their own god. It presents a very new take on women's roles in religion, and how everyone -- both male and female -- weaken and suffer while trapped in their own enmity.
(Thanks to Zone of the Gamers for the amazing pics.)Labels: BomberGirl, Getting it Right, Motherhood, Silent Hill, Survival Horror
Monday, September 17, 2007
Loss, Death, and Hope: The Mothers of Metal Gear Solid 2
(Major plot spoilers follow!)
 Hideo Kojima's popular Metal Gear series is known for its stealth-oriented gameplay and notoriously complex plots. 2001's Metal Gear Solid 2: Sons of Liberty met a mixed reception by fans because of its extremely convoluted (and nearly incomprehensible) storyline. Among a huge cast of characters are three central female figures that, in addition to playing major roles in the advancement of the plot, share different aspects of the literary mother archetype.
Olga Gurlukovich, Helena "Fortune" Dolph Jackson, and Rosemary are three of the four female characters featured in MGS2 (the fourth, Emma Emmerich, is underage). In some form or fashion, each of them is tied to the game's main event, the Big Shell incident, by the secret group known as The Patriots. Their roles as mothers drive each of their motivations, ultimately shaping their individual fates.
Olga is an extremely impressive female character. Tough, adept in combat, and essential to protagonist Raiden's survival, she cuts a formidable figure. In an interesting and refreshingly realistic move, her character model is designed with practical apparel and, awesomely, unshaven armpits (it's rare for even male video game characters to have body hair -- I guess Raiden shaves his legs -- so I found this to be an interesting choice). We learn early on that Olga is pregnant during the Tanker incident, and near the end of Big Shell she reveals that she's been coerced into serving The Patriots because her child was kidnapped right after being born.
Olga's motherhood is characteristic of loss. A group of men use her motherhood to control her, and her life and that of her child fundamentally hinge on Raiden's. She finds herself in an impossible situation, stopping at nothing to protect the child she's never even seen, even though it means aiding The Patriots. Interestingly, the story never references a husband nor a boyfriend, leaving Olga's mission solely in her own hands. In the end, though she does save her child (presumably), she's murdered by Solidus Snake. While her self-sacrifice is extremely admirable, she died under the thumb of The Patriots, and was left with little to no possibility for saving herself.
 Helena Dolph Jackson, or "Fortune" as she's code-named, leads the Dead Cell unit in the Big Shell takeover. True to her namesake, she possesses the seemingly supernatural ability to repel bullets and deactivate bombs with her very presence. Wielding an enormous rail gun, Fortune is also quite intimidating. She's a rare sight in video games as a woman of color, and even more so as one who awesomely avoids racial stereotypes.
Fortune's aspect of motherhood -- and perhaps her very character as well -- revolves around death. Her father, Scott Dolph, was killed by Revolver Ocelot in the Tanker incident, and, not long after, her mother committed suicide and her husband passed away in federal prison. To top everything off, a pregnant Fortune suffered a miscarriage, and, wrought with grief, she took her husband's place as the leader of Dead Cell. Her perceived invincibility isolates her, leaving her to believe that she will forever outlive her loved ones. Though she's one of MGS2's villains, she partially redeems herself at the end of the game by turning against Solidus (who has, surprise surprise, been manipulating her all this time). Unfortunately, Solidus fatally wounds her, and, as with Olga, her redemption is too little, too late. While the other members of Dead Cell met their ends as well, it's particularly tragic that she dies at Solidus's mercy.
Rosemary is Raiden's girlfriend and mission correspondent during Big Shell. Unlike Olga and Fortune, she's a less shining example of a female character. Chatty, hypersensitive, and just plain irritating, she nags her way through the entire game until the big reveal at the end: she's a spy hired by The Patriots to monitor Raiden's progress during the incident.
Despite this, Rose's motherhood emblemizes hope. When Raiden discovers that Rose is not what she seems, she confesses that she's pregnant. Her pregnancy -- the bond that ties her in a very intimate, immediate way to Raiden -- helps her do what neither Fortune nor Olga could: escape the clutches of her controllers. She's a small but very important sign that The Patriots are not unbeatable, and she shows up outside of the codec interface for the first time to meet Raiden in the ending cutscene. While I find Rose's character to be less than stellar, I am glad that she's not a stereotypical temptress sent to lead Raiden astray. Her service under The Patriots is very intricate and subtle, having had both her appearance and personality reshaped to meet Raiden's specific preferences so as to remain undetected.
Metal Gear Solid 2's three central women are united by their aspects of motherhood. While all are tragic characters, none of them is static or predictable, and they each present an interesting take on what it means to be a mother. Considering the myriad philosophical layers that MGS2 tackles, I have to wonder if there's any ulterior significance to this theme, or even to the fact that the strong Olga and Fortune die while the passive Rose survives.Labels: BomberGirl, Getting it Right, Metal Gear, Motherhood, Stealth
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