Friday, July 11, 2008
Chipping the Glass Ceiling
One of the main issues in the gaming industry is that there are relatively few women in it. Many folks would claim that this discrepancy is because women just aren't interest in video games, but we've learned that the real culprit is the difficulty women face trying to break into such a male-dominated industry. Fortunately, there are scholarship programs out there that are designed to help even the odds--and two of them have just found winners.
2007's Game Career Guide shows that only 9% of game artists are women and make on average over less than $10,000 per year than male game artists. In light of this information, Notes on Game Dev started the Aspiring Women Game Artists Contest--a contest that was judged by such female leaders in game art and education as Heather Kelley, Sheri Graner Ray, and Christin McKee. Last week, the winners were announced: Amy McDonough Jones and Erin Robinson will receive a fully paid grant for the Accredited Game Art Certificate Program at Sessions Online School of Game Art, the right to use the NoGD Grand Place Award Winner digital seal in their future portfolio, a one-year membership to the International Game Developers Association, and a one-year subscription to Game Developers Magazine. Runners up Elise Motzny and Lesa Wilcox will also receive the right to use the NoGD Grand Place Award Winner digital seal and the Game Developers Magazine subscription.
Just a few days ago, Sony Online Entertainment announced the winner for their G. I. R. L. Game Design Competition. Contestants were asked to submit an in-game design, original concept art and two essays. Winner Julia Brasil will receive a $10, 000 tuition scholarship toward her education at The Art Institute of California -- San Francisco and a paid internship of up to 10 weeks at the Sony Online Entertainment studios of her choice in Austin, Denver, San Diego, or Seattle.
I hope programs like these can help women break into the gaming industry with a little more ease, but we still have a long way to go. Keep it up, everyone, and congratulations to the winners!
via Women GamersLabels: Getting it Right, PlasmaRit, The Industry
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