Girl in the Machine
Friday, July 27, 2007
Jubilations for Metroid Prime 3: Corruption


Plasma's a very happy girl. You see, Metroid Prime 3: Corruption is coming out in less than a month, and I can hardly contain myself. MP 2: Echoes slated my thirst for more Metroid but left me wanting a little more, and Corruption looks like it will take up the slack--and then some. I've been browsing around the internet for previews, pictures, and other little gems about the game, and what I've seen has justified my jubilations.

The story, while not the most unique of stories, leaves the game wide open for very cool happenings. Rumor has it that Space Pirates have harnessed some kind of deadly virus that must be stopped. Bounty hunters from near and far are gathered, Samus answering the call as well, to deliver vaccines to cities for restoring their Aurora Units and to stop the pirates before the virus spreads. I'm sure metroids factor into the equation somewhere as well, and a quick viewing of E3 trailors confirms the inclusion of the ever-revivable Ridley as one of our dastardly space pirates.

The graphics. This game is breathtakingly beautiful. Mp3: Corruption flaunts the capabilities of the Wii every chance it gets, from Samus's detailed ship to the gilded buildings of Skytown, Elysia. This is no Gamecube game that somehow found its way onto the Wii (I'm looking at you, Twilight Princess); Corruption is a sparkling jewel of lush environments and really, really cool suits.

The controls. Retro Studios fine tunes the Wiimote in a way that far outshines many of the Wii's current games. Players use the Wiimote to open doors, enter codes, type on keypads--and blast a few space pirates into oblivion, of course. Implementing this technology is realistic (ie, opening doors) rather than gimmicky, a complaint I've had about the Nintendo DS's touch screen for several games. While there is an auto-lock feature, Corruption doesn't spoon-feed combat strategies. There is a learning curve, and players can hone their skills early before facing more challenging monsters in the future.


The new suit. The cherry on top of every Metroid game, the new suit in Corruption is sleek, beautiful, and dangerous-looking. This PED suit (Phazon Enchancement Device) comes with a slew of cool new abilities, too: remember the first Metroid Prime? The PED suit allows Samus to harness her Phazon powers and throw the bounty hunter into a temporary hypercharged state, or the creatively-named "Hypermode." It's a sweet new addition to the library of suits.

The people. Most Metroid games are very isolated, with Samus as the only real character in a world of impersonal creatures and space pirates. Corruption takes a page from MP: Hunters by adding more bounty hunters to the mix. Samus gets to interact with other humans/humanoids (which, after so many years of limited human contact, I'm sure Samus herself is excited about), and--what is this? Another female character, perhaps? If I'm not mistaken, this is one of the first Metroid games to feature a female character other than the famous bounty hunter herself. And speaking of which . . .

Everyone's favorite bounty hunter. What kind of dangerous hijinks with Samus get into this time? How will she react to certain situations? Will players learn a little more about our intrepid hero? Inquiring minds want to know! I see this game as a great opportunity to expand on Samus's character, to let her grow and change. I enjoyed Metroid Fusion for allowing Samus a voice to express her thoughts and views throughout the game; it was something I missed in Metroid Prime. I want to see more of the bounty hunter as a person, which can be done in subtle but effective ways. Corruption's pristine graphics should allow more than enough room to fill Samus with life and expression, even while in her suit.

So enjoy this trailer from E3 2007, on me. What are your thoughts on Corruption? Is it living up to your expectations, or do you want more? I'd be more than happy to discuss.

Special thanks to IGN.com for images.

Labels: , , ,

 Posted by PlasmaRit
 2:11 AM + Link to this post
  3 comments

 
About
Girl in the Machine
BomberGirl
Calabar
PlasmaRit

Latest Entries
Apologies, again
Do I Hear ... Civil Union Bells?
Bra? What Bra?
Apologies!
The Grand Dominatrix Phenomenon
First Friday Drinking Game
Power, Wisdom, and Courage
A Tribute to Birdo
Some Words on Terra Branford
Katt Monroe's Evolution

Tags
Action Adventure
Adventure
Body Language
BomberGirl
Calabar
Castlevania
Character Spotlight
Civilization
Elder Scrolls
Fatal Frame
Final Fantasy
Fighter
First Friday Drinking Game
FPS
Getting it Right
Guitar Hero
Half-Life
Harvest Moon
Indie
The Industry
In the News
Legend of Zelda
LGBT
Linkfest
Mario Bros.
Mass Effect
Metal Gear
Metroid
MMORPG
Motherhood
PlasmaRit
Platforming
Primal
Prince of Persia
Race Issues
RPG
RTS
Rule of Rose
Scale
Sexuality
Shadow Hearts
Shin Megami Tensei
Silent Hill
The Sims
Star Fox
Stealth
Stereotypes
Street Fighter
Super Smash Bros.
Survival Horror
Tomb Raider
Turok
Video Game Movies
Violence
World of Warcraft

Archives
June 2007
July 2007
August 2007
September 2007
October 2007
November 2007
December 2007
January 2008
February 2008
March 2008
April 2008
May 2008
June 2008
July 2008
August 2008

Links
BlogHer
Cerise Magazine
The F-Word Blog
Finally, a Feminism 101 Blog Game Girl Advance
GayGamer.net
Iris Gaming Network
Killer Betties
New Game Plus
Penny Arcade
Racialicious
Shrub.com Blog
Under the Table Gaming
Women Gamers
Zone of the Gamers

Best viewed in Mozilla Firefox at a 1028 by 768 resolution.

Powered by Blogger

blogspot visit counter